This selection of recent and older interpretive projects showcase Tim's ability to explore and explain landscapes and townscapes using a range of media including traditional print and fixed panels, website design, interactives, film, audio and mobile phone apps.
Tim is leading on the community involvement, interpretive story-line development and location research on this project to bring alive the story of lead mining in the Allen Valleys in Northumberland. Today this upland area appear to be one of the most remote and unspoilt parts of the country. But in the mid-nineteenth century this part of North East England was a smoky, dusty place full of the smells and noises of an industry that produced over a tenth of Europe's lead. Tim's archaeological knowledge with Bob Marshall's eye for detail beautifully re-imagines the workings of a mineyard and smelt mill.
Tim is leading on concept development, story-line research and writing on this project with to create a series of seven sculptural, interpretive 'hubs' around the old industrial heart of the National Forest centered around Moira in Leicestershire. These installations tell the stories of the clay pits and coal mines, canals, railways and nineteenth century entrepreneurs that transformed this landscape. The old industries have disappeared under the new forest and we intend that visitors to the Forest will be inspired by the stories below their feet.
This Landscape Partnership Project aims to bring new life and business to Redesdale - a remote part of Northumberland close to the Scottish Border. Tim was responsible for research, consultation with local stake-holders, and writing the interpretive strategy document that fed into the larger HLF bid document. Tim used his experience in marketing within the heritage industry to place interpretation within the broader picture of audience and visitor development. The strategy is based on the key concept that major landmarks in the area need to be developed to exert a greater pull on visitors to encourage them to stay in, and explore, this evocative borderland area.
This project supported the Stories of Lynn exhibition in King's Lynn town hall with an app based series of interactive audio trails around the town using dramatic reconstructions, puzzles and rub-aways. A bluetooth beacon based audio trail was designed and produced to bring the new exhibition in the townhall to life. Tim provided interpretative direction and content production for the app, researching, writing and producing over 90 audio scripts. Recording involved over fifteen volunteer actors lending voice to over 40 individual historical characters from the town's history.
Tim led a series of focus groups, and wrote a report outlining a ten year strategy for the 'Head of Steam' railway museum in Darlington. The focus groups included Steam enthusiasts, local familes, local community groups and non-visitors.
Tim's role in this project was creative and interpretive direction for the visitor centre; content design for the centre exhibition, films and touchscreens, with scripting and creating audio content for an app based tour revealing fifteen historic sites around the town. This involved a range of historic characters ranging from Victorian Iron Masters to the first child to cross the gantry above the Tees Transporter Bridge.
Tim was commissioned by Auckland Castle to install projection mapping telling the stories of five bishops with the bishop's throne room. Tim researched and scripted the stories, produced animations, developed them within projection mapping software so that when triggered they were projected following the forms of the arches behind the bishop's throne.
Tim designed the layout and content of the exhibition space in a new Visitor Centre close to Pet's Corner in Jesmond Dene. This project included Tim researching and writing interpretive content for, and directing design of, the orientation and information panels throughout the five parks. The visitor centre included a touchscreen interactive and film loops.
The Visitor Centre received an RIBA award for all contributing partners.
Tim led the creative interpretation and story elements of this project to give new life to the look and content of the Visitor Centre at Tower Knowe at Kielder Water.
Tim created all the interpretive outputs of the project. These included welcome films with interviews with local people, interactive map based touch screens, soundscape, animation, an interactive floor, introductory film, architectural features, and information panels and dam cutaway model.
Tim project managed, led the creative direction, research, story-line development and script-writing on this major project designed to enable visitors to explore safely this immense rugged borderland, and discover more about its history and heritage, its wildlife and landscape.
The outputs of the project included an interpretation strategy, 23 information panels on the Ranges, an 8-minute film, website, and three access leaflets in display cases at visitor information points.